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slack [Thu, 16 Oct 2008 01:17:25 +0000 (03:17 +0200)]
Moved some sceGu* calls from game.cc to GFX
slack [Thu, 16 Oct 2008 00:16:43 +0000 (02:16 +0200)]
Texture improvements. Renamed models/ to data/
- TGA GU_PSM_8888 to LTX GU_PSM_5650 conversion
- Moved texture binding to Gfx in order to have all psp-dependent code
together.
- swizzling and unswizzling
- models/ renamed to data/
slack [Mon, 13 Oct 2008 03:00:18 +0000 (05:00 +0200)]
Model & texture code improved (including new exporter format), new ship model+texture, WIP new texture format and GU_PSM_5650 conversion tool
slack [Mon, 6 Oct 2008 01:52:36 +0000 (03:52 +0200)]
Load textured models :D
slack [Sun, 5 Oct 2008 01:57:16 +0000 (03:57 +0200)]
Uploaded test model (a cube with colored faces)
slack [Sun, 5 Oct 2008 01:55:53 +0000 (03:55 +0200)]
Model exporter for blender. Simple model loader for PSP.
slack [Thu, 2 Oct 2008 23:53:59 +0000 (01:53 +0200)]
WIP: I can has on-screen triangles :)
slack [Thu, 2 Oct 2008 20:33:08 +0000 (22:33 +0200)]
Merge branch 'master' of ssh://slack.codemaniacs.com/~/slack.codemaniacs.com/git/laz0r
slack [Thu, 2 Oct 2008 20:20:01 +0000 (22:20 +0200)]
WIP: sketching gfx engine design
slack [Tue, 30 Sep 2008 23:37:27 +0000 (01:37 +0200)]
changed module name from 'template' to 'laz0r'
slack [Tue, 30 Sep 2008 20:03:42 +0000 (22:03 +0200)]
begin working on simple gfx wrapper
slack [Tue, 30 Sep 2008 01:17:14 +0000 (03:17 +0200)]
Initial commit. Some hello-worldish stuff ;)