//void (*glPushMatrix)(void);
//void (*glPopMatrix)(void);
//void (*glTexCoord2f)(GLfloat, GLfloat);
- void (*glBindTexture)(GLenum, GLuint);
void (*glRecti)(GLint, GLint, GLint, GLint);
void (*glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
//void (*glXUseXFont)(Font, int, int, int);
void endRenderTexture()
{
- fn.glBindTexture(renderTexture);
+ fn.glBindTexture(GL_TEXTURE_2D, renderTexture);
fn.glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
fn.SDL_PollEvent(&event);
} while(event.type != SDL_KEYDOWN);
-end:
fn.SDL_Quit();
#if 1